3 Output
Each cell uses the nearest palette color (perceptual).
Each cell quantizes to one of N dot sizes (smallest = empty).
Final-output mode. The PNG is the artwork — there's no per-cell instruction layer. Print, frame, post.
Process resolution. Higher = finer streaks.
120
Pixels above (bright) / below (dark) this lightness join into "sortable" runs. The longer the runs, the more dramatic the streaks.
Process resolution. Larger = finer rosette pattern but slower.
One halftone cell at process resolution. Smaller = denser rosette.
For burning silkscreens. Black where ink prints. Production-ready format.
For digital review. Each channel rendered in its ink color on white — shows what each layer "looks like" before stacking.
Image is processed at this width (pixels), then scaled up. Lower = chunkier, more visible dither pattern.
Uses your palette from Palette mode. Edit palette there, dithering quantizes to those colors.
Vectorises the dithered image into cuttable polygons. 1-bit = single mask. Palette = one mask per color (zip-style multiple files).
Each cell quantizes to one of N stroke densities.
Even: every cell cross-hatches at all angles, density rises with value. Stacked: angle 1 fills first, then 2, etc. (like a pencil artist).